Invanolabs
UI/UX Design

UI/UX Design

Design as decision-making, not decoration.

We design products people return to — because we design for the moments where users decide to stay or leave.

What this means

In plain terms.

User research, IA, interaction design, visual design, design systems, prototypes. Every flow tested with real users before engineering touches it. We hand off Figma files engineers can ship from on day one.

How we deliver

A predictable path from intent to launch.

Six phases, repeated on every engagement — calibrated to your scale, never improvised.

Phase 1

Research

User interviews, competitive analysis, usability audits.

Phase 2

Flows & wireframes

Information architecture, low-fidelity prototypes.

Phase 3

Visual design

Brand alignment, design system, component library.

Phase 4

Prototype

Interactive Figma flows for user testing.

Phase 5

Validate

Moderated and unmoderated usability sessions.

Phase 6

Handoff

Specs, tokens, dev-ready Figma. Pair with engineers.

Technologies

The stack, chosen with intent.

We pick tools because they fit the problem, not because they trend on Hacker News. Below are the ones we reach for most often.

  • Figma
  • FigJam
  • Maze
  • Lookback
  • Notion
  • Principle
  • After Effects

Why us, specifically

What makes our version different.

  • Designers who can read code and engineers who can read Figma.

  • Design system before screens — consistency by default.

  • User research on every major flow.

  • Accessibility as a design principle, not a fix.

Common questions

The questions our prospects ask, answered.

  • Light brand work yes. Full identity systems we partner with specialist studios.

  • Six to twelve weeks for a typical product. Faster for narrow flows, longer for design systems.

  • Yes — when we engineer it. We hand off tokens, not pixel-perfect specs.

  • Often yes. We layer new design over existing code where the architecture allows.

  • Yes. Moderated remote sessions are standard before any major release.